Given the huge economic importance of the intellectual labour which these games represent, one might expect the question of what “ownership” means for video-games in the context of IP law to be relatively straightforward. Certainly, this would seem to be the case for other forms of intangible forms of entertainment - as with a book, a film, or a piece of music. Not so with video-games, however. Rather, the protection of the various constituent elements of a video-game in Europe are scattered across a variety of disparate legal provisions at both the national and Community level. For instance, you might seek copyright protection for your game’s sound clips and creative coding under your national copyright act – which must itself[1] be compl...
Analyses the European Court of Justice ruling in Nintendo Co Ltd v PC Box Srl (C-355/12) on whether ...
In copyright law, the author of an original work has the exclusive right to prepare further works de...
Copyright © The Author(s) 2023. The advancement of machine learning and artificial intelligence (AI)...
Given the huge economic importance of the intellectual labour which these games represent, one might...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
The video game industry continues to grow into a behemoth, yet the players fueling its rise lack suf...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
This diploma thesis deals with video games as a problematic part of software law that is constantly ...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies ...
This thesis looks at how copyright laws are used in the home console Gaming industry and, in particu...
Analyses the European Court of Justice ruling in Nintendo Co Ltd v PC Box Srl (C-355/12) on whether ...
In copyright law, the author of an original work has the exclusive right to prepare further works de...
Copyright © The Author(s) 2023. The advancement of machine learning and artificial intelligence (AI)...
Given the huge economic importance of the intellectual labour which these games represent, one might...
Video games are fast becoming one of the most popular media of choice. The global market for video g...
<p style="margin-bottom: 0cm;" align="JUSTIFY">In Copyright Law, video games are still a contentious...
The video game industry continues to grow into a behemoth, yet the players fueling its rise lack suf...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
Looking to the copyright protection over the audiovisual displays of video games, current precedent—...
This diploma thesis deals with video games as a problematic part of software law that is constantly ...
This thesis studies gaming video content from the perspective of the exceptions and limitations to c...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies ...
This thesis looks at how copyright laws are used in the home console Gaming industry and, in particu...
Analyses the European Court of Justice ruling in Nintendo Co Ltd v PC Box Srl (C-355/12) on whether ...
In copyright law, the author of an original work has the exclusive right to prepare further works de...
Copyright © The Author(s) 2023. The advancement of machine learning and artificial intelligence (AI)...